|This article is written from the Real World perspective|
Superman: Shadow Of Apokolips is a video game that was released in 2002 by Atari for the PlayStation 2 and Nintendo GameCube consoles. It was developed by Infogrames and published by Atari in conjunction with Warner Bros. Interactive Entertainment and DC Comics. It is based on DC Comics' flagship character Superman and the television series Superman: The Animated Series. The game seemingly is intended to take place after Apokolips... Now!, based on the notable absence of Dan Turpin and the fact that the game makes clear Superman has encountered Kanto and Darkseid before.
Believing Intergang to be starting up again, Superman learns that beings causing chaos throughout Metropolis are in-fact a group of robots using Intergang's old methods. These "Interbots" have access to very high-grade weaponry, which is powerful enough to seriously injure or even kill the Man of Steel. These bots are being ordered by a leader that is later revealed to be Lex Luthor.
Finding that the weapons come from Apokolips, Superman sets out to destroy the bots, and their weapons, having to fight a multitude of enemies that Luthor sends after him. Parasite and Metallo are both contracted to kill Superman to allow the bots free reign to obey Luthor's wishes.
The game featured designs reflecting the look and feel of Superman: The Animated Series. The story was advanced by a series of cut scenes that were created using cel-shaded animation in order to further emulate the look of traditional animation. Most of the original Animated Series voice cast returned to their roles for the game, featuring Tim Daly as Clark Kent/Superman, Dana Delaney as Lois Lane, Malcolm McDowell as Metallo, and Clancy Brown as Lex Luthor. Other actors such as Brian George replaced the late Brion James as the voice of Parasite, who would later reprised his role in Justice League.
The game received mostly positive reviews, with an air of uncertainty going into its release because of Superman 64 of the previous generation. GameSpot praised the game's presentation, saying "...the Man of Steel has never looked or moved better", while panning the mechanics behind the game, quote: "He's faster than a speeding bullet, able to leap tall buildings in a single bound, and can be trapped in walls because of poor collision detection: He's Superman!" IGN felt it was the superior title to the Xbox counterpart, Superman: The Man of Steel, but called it an "average superhero game".